![Amazingly Playable Villain: Savvy, Grit & Proxy](https://i.ytimg.com/vi/ltNCf8tToWc/hqdefault.jpg)
– with ‘depth’ to know why they do what they do / Savvy
– the ‘longitude’ to keep going in adversity / Grit
– a radius of influence or ‘breadth’ / Poxy
Yes, you will need a wee bit of all three of these in every interesting monster. But you can take any lead-monster with even one of these and you have yourself a great game night. Promise.
Also as promised, here is the link to Tucker’s Kobolds.
I present ‘The Dungeon Dudes’:
https://www.youtube.com/watch?vwNnyJdOOLrY
Tucker’s Kobolds are from Dragon Magazine issue 127. The PDF was easy to find but i do not want to get flak for ‘Copyright Violation’. This article was written by a brilliant and well trained military leader, you might find your kobolds don’t logically have this level of logistical nor tactical savvy.
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