BEST HEROES IN MOBILE LEGENDS SEASON 30 META HEROES FOR RANKING UP

HomeGames, Other ContentBEST HEROES IN MOBILE LEGENDS SEASON 30 META HEROES FOR RANKING UP
BEST HEROES IN MOBILE LEGENDS SEASON 30 META HEROES FOR RANKING UP
BEST HEROES IN MOBILE LEGENDS SEASON 30 META HEROES FOR RANKING UP
This video includes what we think will be the BEST HEROES for ALL ROLES for SEASON 30 and possibly the coming months as well. This is a prediction based on official data gathered from upcoming patch updates already happening and are speculated to happen in the Advanced Server, and gathered feedback from former and current Immortal players. It also includes suggested equipment or items, emblem talents, battle spells, and lanes or zones these heroes can play effectively on together with their weaknesses.

How to delay the enemy EXP Laner? : https://youtu.be/ipsHeoSRr6U
EXP Lane Management guide: https://youtu.be/Q3WWrlFMGMw

ROAMER MISTAKES: https://youtu.be/N92JptPaLL4
JUNGLER MISTAKES: https://youtu.be/Pma_QmUZobc
EXP LANE MISTAKES: https://youtu.be/Ud9pel7zxmY
GOLD LANE MISTAKES: https://youtu.be/RlDvcGEoxw8
MID LANE MISTAKES: https://youtu.be/shXwzCxNZ38

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Timestamp:
0:00 What to expect in this video
0:49 Best META Tanks in Mobile Legends
2:00 Best META Marksmen in Mobile Legends
3:13 Best META Fighters in Mobile Legends
4:24 Best META Mages in Mobile Legends
5:27 Best META Supports in Mobile Legends
6:16 Best META Assassins in Mobile Legends
7:30 Special Mentions

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Terminologies:

BS: Battle Spells are extra abilities any hero can equip. Never forget to check if you have the appropriate BS based on your line up and the enemy team’s line up. This can only be set up prior the game which is during the draft pick/preparation phase.

CC: Crowd Control is the act of disabling heroes. (Stun, Slow, Silence, Root Etc.)

Objectives: Jungle Objectives such as the Turtle, Lord etc. This also includes Turrets, and of course, the opposing team’s base.

Camping: The act of hiding and attempting to Gank a hero multiple times with the intent of preventing its growth.

Freeze/Lane Freezing: Act mostly done on the Side lanes to prevent over exposure. Mostly done during the earlier stages of the game, or when enemies aren’t visible in the mini map.

Carry: Can be any hero with the potential of flipping the sides of the coin in battle, or in other words, carrying an entire team to victory!

MM/ADR: Marksmen also known as Attack Damage Ranged, are usually a squishy hero with low to minimal survivability which has the potential to carry the entire team especially in the late game if fed enough. Normally farms dominantly on the lane.(Bottom Lane)

Assassin/ADC: Attack Damage Carries also known as Assassins, are usually squishy but with high mobility, these heroes also has the potential to carry the entire team. Unlike MMs though, most if not all Assassins are melee. Normally uses the Jungle as a farming area as oppose to laning.

Offlaner: Usually are fighters or even tanks with good minion sweeping potential and high sustain and survivability. Though not the norm, some offlaners are known to have the potential to carry an entire team. Dominates the Top Lane.

Tank: High HP pool, high resilience, and survivability are the qualities of a Tank. Normally sacrifices itself for the Core Hero(es).

Support: Extremely versatile heroes which can either have high survivability, or hard CC, usually with skills able to empower a number of heroes with buffs, heals, etc.

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