Building Better Crafting Systems

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Building Better Crafting Systems
Building Better Crafting Systems
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Crafting systems are one of the most popular mechanics in all of videogaming, appearing in everything from open world games to shooters to MMOs, and if there’s one thing that most crafting systems have in common it’s the fact that they… sort of suck.Whether they’re boring or time consuming or overly simplistic, there are a lot of potential problems that can plague crafting systems, and to make matters worse – a lot of the bad ones look just like the good ones.

So, what’s the solution?

Well, after some tinkering, salvaging and refining, The Architect has come up with a three-step formula to fixing every crafting system, focusing not on their mechanics, or their balance, but the way they affect their parent games – it makes sense in context, trust me.

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