Building Combat Encounters in Dungeons and Dragons 5e: Concept & Conflict (Part 1 of 3)

HomeGames, Other ContentBuilding Combat Encounters in Dungeons and Dragons 5e: Concept & Conflict (Part 1 of 3)
Building Combat Encounters in Dungeons and Dragons 5e: Concept & Conflict (Part 1 of 3)
Building Combat Encounters in Dungeons and Dragons 5e: Concept & Conflict (Part 1 of 3)
In this video, we discuss our methods for building combat encounters in Dungeons and Dragons 5e, starting with how to create a concept built around an exciting conflict. We’ll focus on how Dungeon Masters can blend narrative and mechanics to create a memorable battle filled with epic story moments as well as rewarding combat gameplay.

Here’s links to the rest of the series:

Part II: Mechanics & Difficulty — https://youtu.be/k1PErWowBMU
Part III: Creating Environments — https://youtu.be/YXrKxzs5N0E

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RESOURCES MENTIONED ON TODAY’S EPISODE
Dungeon Master’s Guide http://amzn.to/2lH44G8
Player’s Handbook http://amzn.to/2GX1Uw9
Xanathar’s Guide to Everything http://amzn.to/2Cr8j3T

CREDITS
Starring Monty Martin & Kelly McLaughlin
Produced by Clayton Masales
For full credits, visit https://youtu.be/7pAgcMMgcH8

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