All tentacles are weak to wind and strong against water.
Recommended: Make sure to have an elemental cannon equipped. Aim for the healing tentacle first since it can heal the other for 5000 and not sure if it can revive. But I didn’t want to test that. So take that out first if you can. Then focus on physical tentacle. Saving the magical tentacle for last.
Tips: Early on you want to break the defense of the healing tentacle. While giving blind to the physical tentacle and silence or inact salvo in turn 2 or turn 3. If Krakun buffs one of their tentacles with hit all. Now would be a good time to use inact salvo on that tentacle.
Boss Moves:
Tentacle pierce – single target physical attack
Tentacle splash – single target water attack
Tentacle heal – heals single tentacle for 5k health
Tentacle Grap – Makes overheat zone bigger
Tentacle Rage – raises attack
Tentacle Fury – buff a tentacle to hit all.
Edit: 12/25/22 – Corrected Tentacle Grap description. Thank you AxelBrionac for the correction!
#chainedechoes #indierpg #indie #jrpg #walkthrough #gaming
Take the opportunity to connect and share this video with your friends and family if you find it useful.
No Comments