Consequences Kill It With Fire 100% Walkthrough (#98) "10/12" (No Commentary)

HomeGames, Other ContentConsequences Kill It With Fire 100% Walkthrough (#98) "10/12" (No Commentary)
Consequences Kill It With Fire 100% Walkthrough (#98) "10/12" (No Commentary)
Consequences Kill It With Fire 100% Walkthrough (#98) "10/12" (No Commentary)
In this part, we clear Chapter 10: Consequences. Afterwards, we complete a chapter in Tiny Mode for an Achievement. We then run back through every chapter to find the hidden codes, then return to Chapter 4 to finish it.

Collectibles: 22

1. Battery #67 of 75 – 2:57
2. Battery #68 of 75 – 3:08
3. Batteries #69-70 of 75 – 3:28
4. Equipment #25 of 30 (Blacklight) – 3:32
5. Tracker Upgrade #8 of 12 (Nuclear Generator) – 3:45
6. Modifier #1 of 8 (Goose Mode) – 3:48
7. Equipment #26 of 30 (Saw Launcher) – 4:34
8. Batteries #71-72 of 75 – 4:48
9. Tracker Upgrade #9 of 12 (Arachno-Scope) – 4:52
10. Upgrade #10 of 10 (Cargo Pants) – 4:55
11. Modifier #2 of 8 (Tiny Mode) – 5:31
12. Batteries #73-74 of 75 – 5:43
13. Tracker Upgrade #10 of 12 (Sigma Module) – 5:49
14. Battery #75 of 75 – 5:57
15. High Voltage Achievement – 6:02
16. Arachno-Gauntlet #9 of 10 – 6:13
17. Unintended Consequences Achievement – 8:30
18. Out of Business Achievement – 9:17
19. Lilliputian Commando Achievement – 12:10
20. Equipment #27 of 30 (Shoe) – 20:26
21. Omega File #9 of 9 (Transcript) – 20:37
22. Arachno-Gauntlet #10 of 10 – 22:34

———-Additional Info———-

– The Blacklight allows us to see hidden codes on the walls of the chapters. This is the piece of equipment we’ve been looking for to finish Chapter 4. In each chapter we can shine this on flat surfaced walls or the walls of furniture such as cabinets to find a 3×3 grid. On this grid will be a symbol referencing one of our weapons. This is one of the nine codes needed to open the mystery door in Chapter 4. The locations of the grids and what symbols they have are randomized per playthrough, so you’ll have to find yours on your own.

– The Nuclear Generator is a Tracker Upgrade that gives us infinite power to our Tracker and its upgrades.

– Goose Mode is our first Modifier. This modifier, once active, will change the art style of the game to the one used in Untitled Goose Game.

– The Arachno-Scope is a Tracker Upgrade that allows us to see spiders through walls.

– The Cargo Pants are an Upgrade that grant us unlimited ammo.

– Tiny Mode is a modifier that makes us as small as a spider.

– The Sigma Module is a Tracker Upgrade that shows how many spiders are still alive in the chapter.

– The High Voltage Achievement is unlocked by collecting every Battery in the game.

– The Unintended Consequences Achievement is unlocked by completing Chapter 10’s Arachno-Gauntlet.

– The Out of Business Achievement is unlocked by shooting down all of the letters in the Kill It With Fire HQ Sign.

– The Lilliputian Commando Achievement is unlocked by completing any chapter in Tiny Mode.

– Our first objective, /”Parting Gifts/

Take the opportunity to connect and share this video with your friends and family if you find it useful.

No Comments

Leave a Reply

Your email address will not be published. Required fields are marked *