Dead Space Remake PS5 – Xbox Series SX – PC Graphics Comparison El Analista De Bits

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Dead Space Remake PS5 - Xbox Series SX - PC Graphics Comparison El Analista De Bits
Dead Space Remake PS5 – Xbox Series SX – PC Graphics Comparison El Analista De Bits
Xbox Series S: Dynamic 1440p with VRS RT OFF

Xbox Series X
– Quality Mode: 1440p/30fps with VRS RT ON
– Performance Mode: Dynamic 2048x1080p with VRS RT OFF

PS5
– Quality Mode: 1440p/30fps with VRS RT ON
– Performance Mode: Dynamic 2048x1080p with VRS RT OFF

PC: Max. Settings i9 12900K 32GB DDR5 RTX 4080/4070Ti/3080/3070Ti/3060Ti/3050

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– Quality mode improves volumetric lighting, ambient occlusion, shadows and some post-processing effects on PS5/XSX. However, these changes are hardly noticeable.
– PC features better textures, anisotropic filtering, shadows and volumetric effects. In any case, the consoles are equivalent to the high PC settings.
– PC Ray-Tracing and PS5/XSX quality modes add a more accurate ambient occlusion of certain elements. Reflections and shadows do not have Ray-Tracing in any version.
– Xbox Series S does not have Ray-Tracing and has some cutbacks in lighting, textures and shadows.
– PS5 has a more aggressive VRS, causing more noticeable artifacts compared to Xbox Series X (minute 2:33).
– Dead Space Remake has one of the best lighting and sound systems I’ve ever seen. The fact that there is virtually no baked lighting is impressive (and tremendously demanding).
– PS5 has slightly slower load times relative to Xbox Series, though monorail rides last just as long.
– Overall, it’s a solid job on all platforms, but Motive’s decisions around lighting among other post-processing effects I believe are to blame for the lower resolution on consoles.

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