Earth 2 EcoSim Important Details Article Breakdown

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Earth 2 EcoSim Important Details Article Breakdown
Earth 2 EcoSim Important Details Article Breakdown
Earth 2 recently released a major article containing a significant amount of new information about one of our flagship features, the EcoSim. The EcoSim represents one type of Player group from many inside Earth 2 and will propel a truly Player driven economy inside the Earth 2 Metaverse.

https://earth2.io/news/major-ecosim-update

This impromptu video was recorded in one take with the sole intention to help break down the article and provide further details and insights from Earth 2 Founder, Shane Isaac, to Players interested in playing the EcoSim aspect of Earth 2.

Resources are a fundamental component of the Earth 2 EcoSim, kick-starting local and global supply chains, taking real-world attributes to enable the creation of objects within our metaverse. Just like in the real world, there will be many Resources in Earth 2, and multiple stages and ways to discover, replicate, and craft them into building blocks for a variety of different purposes.

This milestone EcoSim announcement covers:

– the introduction of 21 new Resource types
– the Jewels which will be linked to those Resources
– Discovery Levels, including a chart
– Discovering & Obtaining Resources
– Occurrence Units
– Prospecting Cydroids
– Frequency
– The Read Process
– Holobuilding Storage
– Replication Process (The Weaver etc)
– Storing & Selling Raw Material
– New Civilian Roles
– Plus more

00:00 – Introduction
03:43 – Prospecting Cydroids: The Beginning
06:19 – 20 Additional Resources and Rarity
08:20 – When Resources will be revealed?
09:00 – Introduction to Jewels Functionalities
10:06 – EcoSim: The Beginnings
12:00 – Resources
12:36 – More about Buildings
14:46 – 21 New Resources
15:50 – Resources List (/”D/” Tiers)
17:46 – Jewels’ Role and New Look
18:27 – Exclusive Features with New Resources Release
19:07 – Transition from Instant Utilities to Progressive Utilities
20:09 – Gameplay Activities for Players, Holders, and Users
22:08 – Discovering & Obtaining Resources
23:51 – Prospecting Cydroids
25:24 – Brilliant Jewels
26:13 – Modified Cydroids: Reading Occurrence Units Data
27:34 – Resource Slots, Jewels Effects, and Prime Jewels Combined
28:30 – Earth 2 additional /”Grind Version/”
30:06 – Manufactured Prospecting Cydroids
31:56 – Players’ Strategies
34:19 – Frequency & Occurrence Units
37:31 – The Read Process: Yielding Occurrence Units
39:32 – Boosting Cydroids
39:50 – Availability of O.U. (Occurrence Units)
41:47 – Holobuilding Storage
45:12 – Replication Process: Raw Materials (m3)
47:21 – Prime Jewels: unlocking the Replication Process
49:00 – Storing & Selling Raw Material (m3)
49:37 – Storing, Selling, and Players, Holders, and Users
51:57 – F&Q (will be shown in the future)
53:11 – Final Words from Earth 2 Founder, Shane Isaac
53:37 – Players Manufacturing Digital Items (cars, clothes, accessories etc)
55:04 – Players’ Market and Different Approaches
55:47 – Ending

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