![How To Donate 60 Items to the Museum Day One](https://ytimg.googleusercontent.com/vi/m9dcS9a8l54/hqdefault.jpg)
In this video I attempt to donate enough items day one to have the sewer unlocked for day 2.
FAQ:
Q: How is this possible?
A: Out of bounds tech to get into the mines, combined with hellevator geode farming, on a seed that gives 5 artifacts from artifact spots and a low number of geodes required to give all geode items. And a lot of attempts and luck.
Q: Dynamic Seeds? Day 0 seed?
A: There is a quirk with the box that you enter a seed into when starting a new game, and loading an existing save. By entering a seed, then loading an existing save you play the existing farm on a different seed. Day 0 seed is the seed that is used when creating a new game. This sets up things like forage, location of artifact spots, what the dish of the day is, what daily luck is. These things are all present in the save file. Day 1 seed is the seed that I change to when actually playing day 1. This sets what will actually drop from an artifact spot, what a trash can will drop, location of ladders and geode rocks, and the contents of geodes. These are things that aren’t present in the save file, and are calculated by the game during the day.
Q: Why don’t you leave the hoe behind at the mines?
A: There are two artifact spots on the beach I need to till up. This is done after Clint closes, so I need the hoe on me for the run down.
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