How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval

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How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval
How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval
In this guide I show you how to dig and build a basement, or underground food storage room with ice to prevent food from rooting at high temperature in Going Medieval. You will learn how to keep food cold even during summer heat waves by using ice and insulation mechanics. There are several basement room designs, depth does play a role, as does extra generated heat, insulation is a mechanic and stat, open or closed doors matter, type of material used for floor tiles is important and placing shelves inside is a must.

Going Medieval Playlists:
Guides and Tutorials:
https://www.youtube.com/playlist?listPLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
Let’s plays and gameplay:
https://www.youtube.com/playlist?listPLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB

How Fermentation works: https://youtu.be/gPAwun-oSSc
Building tips in Going Medieval: https://youtu.be/Vza4R7LJCyU
Roads In Going Medieval https://youtu.be/4CO4atDdKZk
MinMaxing Settler Skills & Perks: https://youtu.be/ztc1jgSpLTM
Structural Stability in Going Medieval : https://youtu.be/XTfHj4hONmc

Player’s Settlement showcases : https://www.youtube.com/playlist?listPLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5

Chapters
0:00 Explanation
0:57 Requirements for Basement
1:52 Best spot for a Basement
2:32 Compact Staircase
4:24 Correct Depth
5:19 8×8 First room design
5:55 9×9 Second room design
6:25 Stability Mechanic
7:20 5×5 Third room design
8:17 8×12 Fourth room design
9:05 Floor speed & insulation
10:22 Test: Wicker vs Clay Bricks
10:52 Digging out the room
12:52 Basement temperature
13:42 Insulation mechanic
14:23 Path and shelves
16:11 Temperature & Insulation
16:39 Effect of Doors & Windows
18:16 Ice making
19:07 Cooling down a Basement
19:40 Testing room size
20:13 Conclusion

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it’s up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

Store link https://store.steampowered.com/app/1029780/Going_Medieval/

Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them – happy villagers are productive villagers, after all.

Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history – navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.

#GoingMedieval#Basement#Temperature

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