Langrisser Mobile – Beginner's Guide Pt 2 – Basic combat mechanics, classes and class priority

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Langrisser Mobile - Beginner's Guide Pt 2 - Basic combat mechanics, classes and class priority
Langrisser Mobile – Beginner's Guide Pt 2 – Basic combat mechanics, classes and class priority
Part 2 of the Langrisser Beginner’s Guide! We go into basic principles of combat in Langrisser Mobile

Timestamps
Introduction to Classes: 00:30
Ranged vs Melee: 1:00
Movement and terrain types: 1:20
Movement cost table: 1:50
Class Priority fundamentals: 2:40
Class Priority detailed boosts/penalties: 3:58
Importance of keeping troops at full health for more damage: 5:28
Example of combat animation showing both troops and heroes attacking: 5:58
Basic team setup and the trinity of tank, DPS and healer: 6:25
Difference in offensive skills (Single target vs AoE, PDmg vs MDmg): 7:30
Buffs and debuffs: 8:08

Movement cost table sourced from https://langrisser.gamepedia.com/Terrain
Advantage factor table sourced from https://www.reddit.com/r/langrisser/comments/b30h2o/a_guide_to_cacualte_the_damage_in_battle_and/

I will go through important points in text form for emphasis
– Every hero and troop are one of 10 separate classes, each of which have their advantages and disadvantages in both movement and combat
– When attacking, the hero makes 20 attacks, and each troop alive (10 possible total) makes 2 attacks, for a total of 20 20 attacks
– While first starting out and building your team, try to stick to the basic trinity of Tank, Healer and DPS. Read the skills of each hero to figure out which role they fulfill
– Don’t forget to read the buffs and debuffs on your heroes, because these can make a huge difference in combat

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