Loop Hero Tips Best Advanced Tile Combinations Guide Loop Hero Combos All Card Combo Strategy

HomeGames, Other ContentLoop Hero Tips Best Advanced Tile Combinations Guide Loop Hero Combos All Card Combo Strategy
Loop Hero Tips Best Advanced Tile Combinations Guide Loop Hero Combos All Card Combo Strategy
Loop Hero Tips Best Advanced Tile Combinations Guide Loop Hero Combos All Card Combo Strategy
Hey fam today we are doing a Loop Hero Tips video on all the advanced card combinations in the game. This Loop Hero Strategy guide is meant to guide players on knowing what hidden/ secret tile combos are available to them in the game. All The Loop Hero Combos in the game makes it that the game has around almost 50 Tiles in total when joined together which is insane. I hope you enjoy the video and be sure to like subscribe and leave a comment until next time peace! #loopheroadvancedcombos #loopherocards loopherotiles
Advanced Tile Combinations list
Blood Path – requires Two Battlefield cards
Ran Sacked Village and Counts Land – Requires Vampire mansion next to a village
Overgrown Field – Requires a village? AKA wooden village or destroying a normal village next to the wheat field
Shipwreck – Requires a Battlefield card next to a river for it to transform
goblin lookout – requires the goblin camp and the wamp card which creates ranged goblin archers
Empty Treasure – requires treasury and 8 cards around the treasure to make it empty
Mountain Peak – Requires rocks or tile cards in 3 by 3 format 9 tiles in total
Hungry Grove – Requires oblivion card destroying either forest card that makes blood grove live or grove thats next to it
Abandoned bookery – spawns tomes in close by fights that give sheilds to enemies if a vampire mansion is present it will spawn vampire mages
Oasis – Requires river plus dune/desert tiles next to each other and reduces unit attack speed by 1 percent and hero attack speed by .5 per tile
Reed – requires river being next to any road tile and it spawns fishmen every 3 days
Burned Forest – Requires the storm temple card and forest or thickets. any trees in the area of effect of the storm temple will turn on fire which will change it from an attack speed buff to a .5 magic damage buff per tree tile burned only use forests cause thickets are a waste of resources
Town – suburbs in the shape of a cross symbol basically creates a town in the center which makes it get 2 xp instead of 1
Blooming Meadow – requires any non meadow tile next to it heals 3hp instead of 2hp like the normal meadow

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