PATCH NOTES:
Changes:
-General performance improvements
-Can now sell cards in more situations
-Changed negative effect to be slightly hue shifted
-New run screen in main menu defaults to ‘Continue’ when applicable
-reworded Death to be more clear
-Bosses that debuff your entire hand and throw it away warn you when they are about to do so
-Brand new tooltip system, more information is now displayed for cards
-Renamed high scores to stats
-New top 10 stats screen for each most used Joker/Consumable/Voucher
-You now get a sticker for beating the demo with the base Stake difficulty for each Joker in the collection
-Seeded runs can no longer discover items in your collection
-Seeded runs no longer count toward your stats
-Seeded runs no longer allow you to unlock items in your collection
-View Deck button only shows on hover
-Changed Blackboard to count debuffed spades/clubs but NOT debuffed wildcards
-Changed wording on Dusk to say ‘Retrigger’
-Changed To Do list to always randomly select a different poker hand
-Changed the Deck Peek to have larger labels/shade coded columns for Aces/Faces/Numbers
-Updated wording on Smeared Joker to be more explicit
-Base straight chip/mult buff
-Base Flush chip/mult buff
-Buff for Neptune, Saturn, Jupiter
Bugfixes:
-Fixed a bug where collection alerts were staying on screen after closing the collection menu
-Fixed a bug where viewing poker hands was creating garbage in engine
-Fixed a bug where using consumables when round ends crashes game
-Fixed a bug where non-integer numbers were being shown for display resolution
NOTE – SDL scaling doesn’t play nice with Windows, so if you have windows scaling set to anything other than 100% your ‘fullscreen’ resolution numbers might look wonky. Make Balatro run in high DPI mode to fix this, but otherwise there isn’t an issue with the numbers being off
-Fixed a bug where To Do list had hand reroll on reload
-Fixed a bug where some buttons could be clicked multiple times (Cash out, sell, use, open, etc.)
-Fixed a bug where packs were respawning on load after rerolling in the shop
-Fixed a bug where cards were not correctly being pseudorandomly selected by things like Wheel of Fortune, Aura, Talisman, etc.
-Fixed a bug where double clicking ‘play’ on the psychic caused wacky things
-Fixed a bug where glass cards with gold seals get redrawn to hand as nothing
-Fixed a bug where empty decks could not be clicked
-Fixed a bug where DNA created cards with a red back instead of the deck colour
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