Nintendo N64 – 4K Emulation Guide – RetroArch

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Nintendo N64 - 4K Emulation Guide - RetroArch
Nintendo N64 – 4K Emulation Guide – RetroArch
https://www.youtube.com/playlist?listPL3amG1g3KoFux7ZtoBEildlVtYiOi23sp
RetroArch for Beginners – https://youtu.be/5F-Fo2f_4d0

What is paraLLEl?
This is a standalone libretro core for now that we keep separate from the regular Mupen64plus libretro core that it is based on. It includes only a Vulkan rendering backend and a low-level RSP. This core will only work right now if you are running it with a Vulkan driver.

In the future, paraLLEl will be the new name for our N64 emulator which (while initially starting out as a Mupen64plus core) has grown into its very own entity. It will have among other things:

– Completely rewritten CPU cores, both interpreter and dynarec. We want to fix the remaining CPU bugs that prevents Mupen64plus from being able to run certain games that PJ64 can, for instance. We also want to be able to move away from having two separate dynarec systems in Mupen64plus, where one is aimed at Atoms and ARM CPUs, and the other is meant for desktop x86, and neither is particulary fast.
– A unified HLE video renderer that combines the best of Glide64, Gliden64, Rice, and GLN64, and offers optional runtime codepaths for performance.
– A unified LLE video renderer infrastructure that allows for both software rendering (Angrylion) and the Vulkan/GL 4.3 powered equivalent (the video plugin we now call paraLLEl).
– As part of the CPU rewrite, an RSP dynarec will also have been written around that time.

Beginners Guide

0:00 – Introduction to Nintendo 64 Emulation
0:14 – Nintendo 64 240p vs Nintendo 64 4K Emulation Showcase
2:18 – Install Nintendo 64 Emulator in RetroArch
2:55 – Configure Nintendo 64 Emulator in RetroArch
4:15 – N64 240p vs N64 4K Comparison

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