Pizza Tower Level Editor: RUN FOR YOUR LIFE!! V2

HomeGames, Other ContentPizza Tower Level Editor: RUN FOR YOUR LIFE!! V2
Pizza Tower Level Editor: RUN FOR YOUR LIFE!! V2
Pizza Tower Level Editor: RUN FOR YOUR LIFE!! V2
EPIC thumbnail/title card by @victorthecommentator408, and also the tiles

woag!! v2!!!! with some new rooms and easter eggs!!!!! how cool is that??
also about the lag, please stop complaining about it bruh i get it i even tried to speed up the video (you can prob notice it more by the sped up music n stuff) in a way that doesnt make it extremelly obvious that its sped up

anyways
yeah!! the update to my first custom create your own pizza level
hopefully its cool n stuff

yeah

Gamebanana Download: https://gamebanana.com/mods/446802
00:00 nothing
00:26 IT’S PIZZA TIME!
00:40 first secret
02:05 second secret
02:45 shotgun
03:20 gerome
03:50 third secret
04:40 treasure room
05:17 the new rooms!!
08:28 lap 2, shotgun removal pizzaface chase
12:20 rank screen
12:57 ???

ignore this below again

Pizza Tower is a 2023 platform game created by the indie developer Tour De Pizza. It follows a pizza chef, Peppino Spaghetti, who must scale a tower to prevent the destruction of his pizzeria. Across 20 side-scrolling levels, the player increases their score by gathering collectibles and defeating enemies to build combos. At the end of each level, they activate an escape sequence and must return to the beginning within a time limit. Pizza Tower does not feature health or lives, and its difficulty depends on what the player chooses to achieve.

Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. This level is also one of levels where you’re not allowed to stay due to the amounts of entities that may chase you.

Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. The hallway has several doors, each one approximately three meters from each other. There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other.

Upon entry, one will immediately notice a loud alarm sound with no apparent source. A few seconds after entering the level, one will then notice a horde of entities (Hounds, Skin-Stealers, Facelings, etc.) heading directly for them. The apparent /”objective/” is to escape the level as fast as one possibly can before it’s too late.

One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and sometimes even entities like Clumps blocking the way. Along the hallway there may be various items to keep one running, such as energy bars and bottles of Almond Water, one may also occasionally find items helpful to slow down or temporarly block off the entities.

The entities will adapt to one’s capacity of running, to a point of giving difficulty even to the ones experienced at running. The further one goes, the less the entities will become, however the only few ones left will be even more aggressive than before. It has been reported that different people can be in Level ! at the same time, however one will never meet another. It’s presumed the level will create a copy for each person that is in, so there’s no way to be with someone else inside the level.

Upon reaching the ten kilometer mark, one will come upon an exit door at the end of the hallway. Entering it will lead to a random level, with the Backrooms never sending them back here again. If the horde of entities catches them, however, the victim will be killed in a very painful and gruesome way. The hallway possesses turns, one each few kilometers, leading to a wanderer thinking they’ve reached the exit early. If you see the exit door, but notice a turn in the hallway, do not go into the door as it’s a fake exit and it will lead you into an empty room, resulting in you being caught by the entities.

The only way to know which one is the real exit is by going further until there’s no more turns; if one comes across a dead end with the exit door, then they’ve reached the real exit.

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