Shop% in Gloomwood (17:26)

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Shop% in Gloomwood (17:26)
Shop% in Gloomwood (17:26)
First attempt, making it to the room in the shop in 17:26. It could DEFINITELY be faster and more optimized, but for a first run it isn’t bad. Spent a long time trying different ways to get to the shop faster than the barbershop route, and this was probably the most elegant solution to the issue. One incendiary round kills almost everyone there since pathing is funny… Only issue is gun boy by the door, but he normally doesn’t see you. I grabbed the revolver at the beginning SOLELY because it makes goat% a lot more consistent (killing the goat as fast as possible) but since I needed the undertaker as well, I had to backtrack. A big time save would simply be to find a way to the shop without using the undertaker (there is a bridge by the shop that you can ALMOST reach with a jump, but you don’t quite make it…) if someone were able to make it on top of that second bridge, you could avoid every enemy and not need the undertaker. Then it could be completely skipped in future runs since you can BUY one from the merchant. Also, small speedrun thing, I picked up all the saving tubes since they are worth quite a lot. (125 each) and would be pretty darn useful if you wanted to speedrun there and then buy certain items, such as the undertaker for later sections of the game.

All in all, I love the market update and continue to be impressed with the sheer number of ways you can tackle situations in this game. It is truly a pleasure to make routes for this game and play it in general, and is the primary reason that I have found so much joy in doing these little amateur speedruns.

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