Slime Rancher 2 Gameplay PC GTX 1060 Benchmark Performance Test

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Slime Rancher 2 Gameplay PC GTX 1060 Benchmark Performance Test
Slime Rancher 2 Gameplay PC GTX 1060 Benchmark Performance Test
Preview / Early Access – Xbox Game Pass for PC * Benchmark Performance Test 60 FPS Medium / Ultra Graphics 1080p / 1440p Also available on Steam
Game: Slime Rancher 2 PC Gameplay
Resolution: 1920×1080 / 2560×1440
Graphic Settings Quality: Medium / High (Max. Settings)
Max FPS: Unlimited
Game on SSD / Streamed with OBS 60FPS
(FPS loss when streaming 4K: 10%17%)
Can be played at 900p / 1080p 60 FPS with GTX1060 6GB

Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.

00:00 1440p – High (Max)
00:19 Settings
00:46 1080p – Medium
10:43 1440p – High (Max)

#SlimeRancher2 #PC

PC: Acer Aspire GX-783-BR13
CPU: Intel Core i7 7700 @ 3.60GHz Turbo Speed: 4.2 GHZ (Kaby Lake) [Undervolted]
(Undervolt CPU Core Voltage Offset: -0,100V)
(23/Aug/2022) New Cooler: Cooler Master i71c
(CPU Turbo Boost Short Power Max Enable: Disable)
GPU: NVIDIA GeForce GTX 1060 6GB GDDR5 (PNY) [Overclocked]
(Overclock Core Clock 180MHz OC Memory C. 550MHz Power Limit 105%)
Motherboard: ACER Aspire GX-783 (U3E1) (IPMH110G modded)
RAM: 16,0GB (2×8) DDR4 – Dual-Channel @ 1200MHz (2400MHz)
Storage: Lexar NQ100 960GB SSD SATA III 6GB/S
Game SSD: TEAM GROUP T-FORCE VULCAN 500GB T253TV500G3C301
System: Windows 10 Home Single Language 64-bit
Monitor 1: VG32VQ1B Gamer Asus TUF 31.5′ LED VA, 165 Hz, 2K QHD, 1ms, FreeSync Premium, HDR 10, 120% sRGB, HDMI 120Hz 144Hz / DisplayPort 165Hz
Monitor 2: LG ULTRAWIDE 25UM58-P (2560×1080 @60Hz) 21:9 Ultra-wide

MSI Afterburner Benchmark Reference Captions: (Full / Complete)

(GPU): Usage based on core clock – Temperature – Core Clock
GPU Power: Max GPU Usage Percentage – GPU Voltage – GPU Watt Consumption
GPU Fan: Fan Speed – Fan Tachometer RPM – GPU Limit (Temp/Voltage/Power/no load)

GPU VRAM: Memory – [VRAM based on Game // Process] – Memory Clock
RAM: Memory Ram – [RAM based on Game: Ram Usage // Process]
Commit Charge [Ram Pagefile – Virtual Memory (SSD)]

CPU: Usage – Temperature – CPU Clock – CPU Watt Consumption Power
CPU Usage: (Core & Thread – 1 to 8 and temperatures)

SSD E: (Games): Usage Percentage Rate – SSD Temperature – Read MB/s – Write MB/s

(API): Frames Per Second (FPS)

_ FPS AVG: Average Frames
_ 1% Low: 1% Slower Frame

Frametime Graphic in Milliseconds (ms)

Game Tags: early access, cute, colorful, open world, first-person, relaxin, adventure, casual, creature collector, multiplayer, fantasy, action-adventure, building

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