Touhou 18: Unconnected Marketeers – 12,758,835,390 Lunatic Sakuya Scorerun Counterstop

HomeGames, Other ContentTouhou 18: Unconnected Marketeers – 12,758,835,390 Lunatic Sakuya Scorerun Counterstop
Touhou 18: Unconnected Marketeers - 12,758,835,390 Lunatic Sakuya Scorerun Counterstop
Touhou 18: Unconnected Marketeers – 12,758,835,390 Lunatic Sakuya Scorerun Counterstop
Counterstop run in Unconnected Marketeers performed by Borealis (me). First western counterstop run so far, fourth overall, second-highest in score, and only a handful of days after the game’s release. Wow.

True score is 12,758,835,390.

Timestamps:

Stage 1: 0:00​​
Stage 1 Boss, Mike Goutokuji: 1:46
Stage 2: 3:53
Stage 2 Boss, Takane Yamashiro: 5:31​
Stage 3: 8:24
Stage 3 Boss, Sannyo Komakusa: 10:48​
Stage 4: 13:41
Stage 4 Boss, Misumaru Tamatukuri: 16:36​
Stage 5: 18:48
Stage 5 Boss, Megumu Iizunamaru: 21:42​​
Stage 6: 24:17
Stage 6 Boss, Chimata Tenkyu: 26:20​

Date: 8th May, 2021
Replay Link: http://replay.lunarcast.net/replay/th18_ud2668.rpy

Well, UM just came out, and people have been on a frenzy to try to counterstop the game cause of the absurd amount of score the demo alone gave (over 6 billion…). Surprisingly however, the full game wasn’t as insane as anticipated, outside of the final boss at least. The Stage 4 and 5 bosses give very little score relatively to what we’ve seen, and the stage portions, although at times generous, are still tricky, and one must learn to survive efficiently in order to carry resources for the important parts. Despite all this however, counterstop is still very easy in my opinion.

The run in my opinion was very solid in the first 3 stages, but stage 4 onwards, I had to rely on my gorilla spirit to carry me through. The game is still very reliant on RNG in the shops as expected. The new cards are quite fun however, my favourite being Toyosatomimi No MIko’s card, which I was lucky enough to get on my first buy. Every now and then you can unleash a flash of lasers to eradicate any feeble enemy from the screen, as well as most bullets randomly. This helped tremendously with the later parts of the run where I needed to clear enemies for reaching the point of collection for their items, but I wasn’t willing enough to expend bombs and resources for. Even in tough spellcards and attacks, like the Stage 4 Midboss, the card saved me in a pinch. Additionally, I got the Phoenix Tail at the very last shop of Stage 5, which was exactly what I needed if I wanted to stand any chance against the final boss. I got quite lucky, but I also used my intuition to help me reach the end. I even ended with a clutch 0/0, though I messed up my final mallet anticlimactically… whoops!

Not sure what else to comment on other than Stage 5 is easily my favourite part of the game, though I kind of don’t like the game much as a whole. It has a few really great parts, but also some really underwhelming and frustrating parts. I don’t think I will professionally score this game, unless I see an opportunity for some really cool achievements (Hard CS? Overall WR?). Still was a worthwhile experience though.

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