Update 15 Sons of The Forest

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Update 15 Sons of The Forest
Update 15 Sons of The Forest
In this video of Sons of The Forest, I cover update 15 which is the final update for early access of the game. This update includes the new enemy Elise, weapon holders, firewood holder, new Kelvin commands, priest outfit, lamp and more.

00:00 – Introduction
00:16 – Sons Of The Forest v1.0 will release February 22, 2024 after 1 year in Early Access
00:35 – Shawn Ashmore has joined the cast and will be voicing Timmy as we expand his role in the game and story
01:02 – v1.0 – Story updates, new features and polish, will also include the final ??? piece
01:22 – Kelvin has 3 new commands; repair structures, sharpen defensive walls and maintain base
01:34 – Kelvin maintains your base – he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls
02:33 – New female enemy type ‘Elise’
02:57 – Added free standing and wall weapon holders
04:20 – Added firewood holder
04:53 – More villages, bridges, paths and ponds added to world
05:32 – More details/props and gore added to villages and more new points of interest added to map
06:27 – Added new decorative papers around camp sites and some new story pickup items
06:46 – Renamed Color Grading setting to Style and added a new style ‘Found Footage’
07:43 – Added FSR 2.0 and added an ultra performance setting for DLSS
09:05 – Added new findable blueprint to world – Standing Lamp
09:35 – New findable outfit added to world – Priest outfit
10:03 – Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees
10:23 – Added a basic noodle soup recipe and added buffs to some recipes that were lackluster
10:58 – Gore clock now always places vertically
11:29 – Added 1.5 second delay to player trigger to all traps after re-arm, except for spring traps
12:15 – RAGE! Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains
13:31 – Shotgun will now properly load a single round if the reloading action was cancelled by the player
13:52 – Fix for cycling the ammo in the shotgun. Now when the ammo is cycled, the player gets the remaining ammo back currently in the weapon and then is forced to reload the weapon with the new ammo
14:07 – Fixed issues with the log sled allowing the player to place both item types in the side racks once the LODs have been toggled or the game has been loaded from a save
14:32 – Ambient cracking ice sound added to ice caves
14:48 – Added gore audio to Grind Trap
15:28 – RAGE! Structure ghosts will now always start oriented to the player rather than being oriented to default world space axis
16:50 – Suppressed the players idle animation when the grab bag is open so that interacting with items on the gab is easier
17:17 – Added more animal zones for increased coverage of the island
17:40 – Fixed some duck behaviors not working properly
17:50 – Rope bridge fixes, changes & additions
18:22 – Rest of the patchnotes, mentionables, & concluding thoughts

I make videos, guides, tutorials, and let’s plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.

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Music
Grass – Silent Partner https://youtu.be/VlohuOGWzG8
All other music from Audiio

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