![Victoria 3: Agriculture Industries Strategy](https://i.ytimg.com/vi/fkMFy7byzAo/hqdefault.jpg)
https://docs.google.com/spreadsheets/d/1NDUwUWHlNuQTWMejK0Agv8gC3fn6ujiXKE9WfVmjFBc/edit?uspsharing
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0:00 Intro
0:45 General Strategy & Tech Inflection Point
3:15 Migration & Subsistence Farms Opportunity Cost
5:12 Spreadsheet Explanation
7:02 Grain
9:00 Livestock Ranches
10:05 Plantations & Grain Prices
11:12 Cotton Throughput Bonus
12:14 Opium is Most Efficient
13:49 Synthetic Plants
17:04 A Strategy for Throughput
18:56 A Strategy for Incorporation
20:55 Summary
Tags:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval, Vic 3, Which is Best, Best, Better, How to, Mistake
Production Method Efficiency, Sulfur, Opium, Trading, Logging Camps, Chemical Plants, Goods Pricing, Base Price of Goods, Subsistence Farms, Rural Resources, Rural Farming, Rural Plantations, Manufacturing Industries, Consumer Industries, Consumer Goods, Clothing, Tailors,
Economies of Scale, Investment Pool Transfer, Publicly Traded, Improved Fertilizer, Opportunity Cost, Farms, Plantations, Pumpjacks, Rye, Wheat, Rice, Maize, Millet, Grain, Livestock, Fabric, Cotton Plantations, Coffee Plantations, Dye Plantations, Opium Plantations, Tea Plantations, Tobacco Plantation, Sugar Plantations, Banana Plantations, Silk Plantations, Synthetic Plants
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