![Victoria 3: SPREAD 'EM for Production Method Efficiency](https://i.ytimg.com/vi/sUPMcq3qT7s/hqdefault.jpg)
https://docs.google.com/spreadsheets/d/1NDUwUWHlNuQTWMejK0Agv8gC3fn6ujiXKE9WfVmjFBc/edit?uspsharing
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0:00 Intro
1:47 Understanding the Stats
3:00 Base Prices vs Market Prices
5:20 Efficiency
5:56 You NEED to Account for Construction
7:16 Investment Pool Per Construction
9:45 Maximizing Capitalist Contribution
11:06 Agriculture and IPT
12:55 Resource Industries
13:34 Agriculture Industries
14:42 Subsistence Farms & Rice Nerf Unemployment
15:30 Agriculture Good Prices Tend to Depress
16:38 Potential 1.3 Ownership Changes
17:27 Manufacturing Industries & Cotton Gin/Pneumatic Tools
18:58 THROUGHPUT Makes Manufacturing PMs Stand Out
20:30 Chemical Plants Example & Grain Price
24:15 The MOST Efficient PMs
25:15 Strategy
27:37 Throughput Example
29:40 Which Goods to Export
30:50 Resources are Best in the Early Game
31:56 Summary
Tags:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval, Vic 3, Which is Best, Best, Better, How to, Mistake
Production Method Efficiency, Sulfur, Opium, Trading, Logging Camps, Chemical Plants, Goods Pricing, Base Price of Goods, Subsistence Farms, Rural Resources, Rural Farming, Rural Plantations, Manufacturing Industries, Consumer Industries, Consumer Goods, Clothing, Tailors,
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