Why players are upset about salvage in 3.22 PTU

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Why players are upset about salvage in 3.22 PTU
Why players are upset about salvage in 3.22 PTU
Star Citizen is an incredible game full of complex and interesting gameplay loops that keep drawing players in patch over patch as new content is added.

Patch 3.22 recently dropped onto the PTU for wave 1 backers and the reception was largely mixed, especially when it came to its latest feature ‘structural salvage’ due to its simplistic initial implementation. This has lead many to talk about ‘beam citizen’ a concept used to describe CIG’s approach to making gameplay elements simpler and fun while also easier to balance and manage from a dev perspective, but at the cost of more complex and immersive gameplay.

In today’s video I review the critiques and provide some of my own takes on the issue.

Check out the dev responses on Spectrum:
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-22-0-ptu-feedback-structural-salvage/6464528

TIMESTAMPS:
0:00 Intro
0:14 Salvage and its history
1:07 Explaining structural salvage
1:30 The mixed feedback
2:00 Why did CIG do this?
4:25 More Beam Citizen
5:32 Simplicity, but was it worth it?
6:45 Communication is key
9:16 Conclusion
9:53 Outro

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